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- GUS Daily Digest Fri, 13 May 94 9:37 PST Volume 13: Issue 12
-
- Today's Topics:
- (still) Line-in problem, "PARITY ERROR", and others
- ADPCM compressed patches
- Battle Isle 2 and GUS
- DIGEST ADMIN: DON'T SEND YOUR VOTES HERE
- Does your GUS rev 2.2 has these hardware anomalies?
- Doom, this and that
- GUS Daily Digest V13 #11 (6 msgs)
- GUS Newsletter
- Megaem questions
- Mod4Win & XWNGSNDS.ZIP
- Return to Zork CD
- Windows/Stacker 4.0?
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Thu, 12 May 1994 14:55:26 -0600
- From: masten@beta.lanl.gov
- Subject: (still) Line-in problem, "PARITY ERROR", and others
-
- Help!!
-
- I've received some suggestions, thanks. But nothing has worked so far.
- About to hit the 30-day on the GUS, and unless I can get it working
- peacefully with the LAPC-1...well only one of them can be returned :-(
-
- PROBLEM 1
- ---------
- I can't get any sound from my SBPro connected to the line-in of the GUS in
- DOS. Yes, I've got "ULTRINIT -L" in the AUTOEXEC. [ULTRINIT -L -O, no
- difference] Software is 3.11 (ultrinit is 2.18).
-
- I've observed:
- It works in Windows (I can play the CD connected to the SBPro thru the GUS
- line-in). I know the SBPro is working as I can rerout the sound to the
- amp. So it isn't the cable, SBPro output, or GUS line-in connectors or
- stages. Ultrasnd is set to 240,5,5,5,5. Moved from default primarily as
- the SBPro is on 220, IRQ7, and wanted 16-bit DMA. Can the GUS IRQ's both on
- 5 cause a problem? Didn't in the past, and I'm running out of IRQ's (see
- below). I've tried with SB DMA sharing both on and off.
-
- [This just in: last night I got it working, somehow, but then after either
- playing playmidi, or going into Windows, it died again. I've made sure the
- Windows mixer has line-in enabled and saved]
-
- Works if I have the GUS connected to the SBPro line-in, but I'd like to do
- it the other way to avoid SBPro noise if I'm just GUS'ing.
-
- PROBLEM 2
- ---------
- I can't get the right digitized sounds in Doom with IRQ 11 or higher.
- Works fine on 5 (SBPro on 7, LAPC takes 2/9?). Is this symptomatic of
- something?
-
- PROBLEM 3
- ---------
- More importantly, I still have the:
- PARITY ERROR ????
- SYSTEM HALTED
- happen occasionally. Seems to only occur when I have the GUS and LAPC1 in
- the system simultaneously. Pull out the LAPC, and I haven't seen it with
- the GUS/SBP combo.
-
- Someone mentioned it could be a board timing problem. I'm pretty sure my
- dx2/66 MB has some hard-wired wait states (pisses me off). I did add a
- SRAM wait state, but I'm loathe to live with the performance hit. And all
- boards have worked just fine except in this combo. Any other ideas?
-
- PROBLEM 4
- ---------
- Also, I've had it all of a sudden lose the CMOS info (HD codes, etc). Has
- happened about 6 times. Again, only when the GUS and LAPC were in the box.
- This is scary.
-
- 486dx2/66, 8MB RAM, Diamond SS Pro VLB (recently disabled its IRQ2 option,
- though it hadn't cused any probs with the LAPC), Contaq chipset. No SCSI,
- just IDE, CD-rom connected to the SBPro, DOS 6.2.
-
- Am I just snake-bit?
-
- Dave
- masten@beta.lanl.gov
-
- ------------------------------
-
- Date: Thu, 12 May 1994 17:30:13 -0400 (EDT)
- From: mikebat@netcom.com (Mike Batchelor)
- Subject: Re: ADPCM compressed patches
-
- Not the GUS Server once wrote...
- $
- $ ------------------------------
- $
- $ Date: Tue, 10 May 1994 13:53:31 -0700 (PDT)
- $ From: "George A. Montemayor" <gmontem@eis.calstate.edu>
- $ Subject: Compress samples w/ db?
- $
- $ Is it possible to use the 16-bit db's 4:1 ADPCM compression to compress
- $ the samples and have the GUS uncompress them on the file while it plays a
- $ MIDI file? That way, we can compress those Pro Pats v2.0 and be able to
- $ use them with MIDI and games with little loss of quality.
-
- No. MIDI is still played through the GF1, which has no connection with
- the digital audio part of the card. I asked this question specifically of
- the Gravis rep when I spoke to him earlier this week. There are no plans
- to do anything along this line with the GF1. He would not even comment
- about a GF2, or whatever might follow the GF1, except to say that there
- will be a next generation GF? chip in a future Gravis sound card.
-
- $ ------------------------------
- $
- $ Date: Tue, 10 May 1994 18:00:50 -0600 (MDT)
- $ From: Derek the Dweebosaurus <dng@med.ucalgary.ca>
- $ Subject: TFX & GUS
- $
- $ Also, I've just bought a SB-16ASP MultiCD card and a
- $ CD-ROM (I was extremely happy with the GUS alone but at $199Cdn, why not
- $ and get the CD interface included too?) and they co-exist awesome
- $ together, so I no longer need SBOS and I run MegaEm with the -SBOFF option
- $ and it works (after changing the IRQs and DMAs around). However, is it
- $ possible to disable the SB DMA on the GUS at all? There is still the odd
- $ program that conflicts since the SB DMA must be set at 1 and the two
- $ boards are using it...
- $
- $ I'm using: SB-16ASP = A220, I5, DMA1 and 5, Midi at 300H
- $ GUS = A260, I11, DMA6, SBInt7, Midi at 330H(unchangable)
-
- If you are not loading SBOS, then the SB DMA channel is not being used by
- the GUS. Something else is the matter.
-
- $ Also, in Windows does one get better results and compatibility using GUS
- $ for both MIDI and WAVE, or GUS for just MIDI and the SB16ASP for the WAVE?
-
- I would say the GUS WAV driver is the one to use. Try it both ways, and
- see which one you like best.
-
-
- --
- Mike Batchelor | UseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinux
- mikebat@netcom.com | xuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesU
- -----------------------------------------------------------------------------
- Plug 'N' Play: A specification invented by Microsoft and Intel which
- enables a computer and its operating system to create hardware conflicts
- without user intervention.
-
- No more jumpers to misplace! The computer will misplace them for you.
-
- ------------------------------
-
- Date: Thu, 12 May 94 21:41:45 METDST
- From: Broderdue <iqivar@hp1.cbs.dk>
- Subject: Battle Isle 2 and GUS
-
- Anyone know how to get sound out of this little baby ?
-
- Battle Isle 2 has a really odd setup/install program that asks for
- i/o addresses only when setting up the game, and it fails to locate
- mega-emulator when I use 330 for music and 220 for digital. :)
-
- No more luck with SBOS.
-
- It appears to be using ordinaryy%
-
- Anyone know how to make this GREAT game work ?
-
- Thanks,
- Ivar Frolich
-
- ------------------------------
-
- Date: Fri, 13 May 1994 01:10:04 -0600 (MDT)
- From: Dave DeBry <ddebry@dsd.es.com>
- Subject: DIGEST ADMIN: DON'T SEND YOUR VOTES HERE
-
- I thought of this after I sent in the notices yesterday, but I
- didn't act on it. Stupid me.
-
- FOLKS: DON'T SEND YOUR VOTES ABOUT THE USENET NEWSGROUPS TO
- THE DIGEST.
-
- I know the CFV says you can just reply to the message. But
- it's in a digest now, so that's false. You have to do it by hand.
-
- I just cleaned out a lot of votes. If you don't get a reply
- back from the vote tallyer in the next couple of days, it may be
- because you sent your votes to the wrong address. Send them in again.
-
- Thanks!
-
- --
- Dave ddebry@ debry@ \
- DeBry dsd. peruvian. | "First I was a hippie, then I was a
- es. cs.utah. | stockbroker, now I am a hippie again."
- com edu /
-
- ------------------------------
-
- Date: Thu, 12 May 1994 18:41:44 -0700 (PDT)
- From: Juan Carlos Leon <jleon@chaph.usc.edu>
- Subject: Does your GUS rev 2.2 has these hardware anomalies?
-
- Hi, I just got a 2.2 GUS for my brother (I have a 2.4). It does look a bit
- different, more components. But I'm quite concerned with some anomalies in
- the soldered components. I would like to know from anybody of you who has
- a 2.2 board if this is what your board also has or if not, which are the
- correct values:
-
- - At top edge of the card:
- C13, C14, C15 & C16 not only have a capacitor but a 2.2K resistor
- in series with the capacitors. The abnormal thing here is that there
- are no places for the resistors. It's like one leg of the capacitor
- is soldered in one trace, one leg of the resistor is at the other
- trace and the other leg of each component are soldered on the "air".
-
- - At the middle of the card:
- There's a capacitor soldered on top of U24, between pins 4 & 7.
- Again there's no traces for this but it's soldered like it was a
- not planed modification of the board.
-
- The board works though but I don't know if there's something that I've
- overlooked. I was tempted to remove those components and solder them as
- they are in my 2.4 card but I guess that's not a wise thing to do since
- the card have some differences.
-
- So, should I worry? I don't know but this doesn't look like it was done by
- Gravis.
-
- Juan
- --
- email: jleon@scf.usc.edu *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
- Major in Electrical Engineering, Computers | empty until I have time to |
- University of Southern California | think on a new signature |
- Los Angeles, CA. USA *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
-
- ------------------------------
-
- Date: Fri, 13 May 1994 23:19:13 +1000 (EST)
- From: "Marshall / John Leonard (ISE)" <u888430@student.canberra.edu.au>
- Subject: Doom, this and that
-
- I've been a silent participator of this digest for a couple of months now
- and have found it to be the major source of useful information for my
- GUS. In my neck of the woods, its just about the only publicity the GUS
- gets! How many people are acutally subscribed to this digest anyway?
-
- A quick Doom question: the sound effects for the Gus are great, but my
- system swaps the left and right channels around, defeating the
- advantage of having stereo sound. I hear imps to the left when they are
- really to the right. Can anybody help me out? (BTW no, my speakers
- *aren't* reversed!)
-
- John Marshall, |
- Grad Dip CS | " Mr Alphabet says: 'Don't be afraid, there's no
- ---------------| marmelade!' "
- University of |
- Canberra, ACT, |------------------------------------------------
- Australia |u888430@student.canberra.edu.au
-
- ------------------------------
-
- Date: Thu, 12 May 94 17:38:42 EDT
- From: dmcintyr@muselab.ac.runet.edu
- Subject: GUS Daily Digest V13 #11
-
- > Whoever said:
- > > at large understands it. I realize that GM is really just a specification
- > > for what to name your patches and really little else, but for me GM
- > > support means GM patchset+MPU-401+hardware/firmware capable of
- > > UNDERSTANDING MIDI. The GUS only works as a GM synth in Windows or with
- > > hacks, kludges, and a very VERY few programs that support it completely in
- > > native mode.
- >
- > I guess you would like a PC that has DOS in hardware? or windows?
-
- No, I'm not saying that at all. I'm saying that the GUS would have been
- more valuable to me if it had been a true MIDI device capable of
- understanding and using MIDI data directly, and therefore usable by games
- directly without any need for special drivers.
-
- I
- > think that you insult Jayeson by calling megaem a kludge.
-
- Mega-Em is a kludge because it is a program which attemts to make the GUS
- be something it's not. If it were not a kludge then there would be no
- need for it in the first place.
-
- I see it as a
- > DRIVER much the same as you may have a cd-rom DRIVER.
-
- A CD-ROM driver is a kludge as well. Its function is to allow the
- antiquated architecture of the PC to communicate with a device whose
- nature is alien to it. SCSI drivers are a kludge too. Real mode
- segment:offset RAM access is also a kludge. Being a kludge is not
- necessarily a bad thing, IF the kludge WORKS!
-
- I am GLAD that the GUS
- > requires these. It seems to imply that other OS may be able to better use
- > it.
-
- I don't follow that logic at all. It's good that the GUS does not work
- neatly and efficiently with existing software, but rather requires a
- precariously balanced TSR which accomplishes its task by fooling the
- software into thinkig there's a card there that doesn't exist? Sure it's
- slick as a greased rat, but it's still a kludge. I think even Jayeson
- would agree. After all, if the GUS had met JAYESON'S original
- expectations then he wouldn't have had to set out to write the thing in
- the first place. (And just for the record, I was one of the original
- beta testers for Mega-Em and one of the few people to actually support
- Jayeson by PAYING for it instead of trying to figure out ways to kill the
- time limit. I had a fully functional Mega-Em long before most of you
- guys.)
-
- As far as that goes, I would be perfectly happy with a Mega-Em like
- program used as a driver for the GUS if the card had the hardware for
- MIDI that it does for Sound Blaster emulation. What I mean is if Mega-Em
- could have hardware assistance to capture the MIDI data stream, then it
- would be able to function concurrently with newer protected mode games,
- as it wouldn't need to make use of any special protected mode functions
- to accomplish its task, and could reside entirely in DOS memory (which
- wouldn't affect protected mode games anyway.
-
- This reasoning might be flawed, as I think the AWE 32 has just that sort
- of hardware assistance--I recall that the AWE 32 MIDI kludge TSR requires
- a working NMI procedure like SBOS, so its function might be similar to
- that which I have described above as desirable for the GUS--in which case
- the above reasoning is flawed because the AWE 32 shares the same lack of
- usability as the GUS in that its MIDI kludge TSR does not work with
- protected mode games.
-
- The problems with GUS are not as bad as trying to get network cards
- > working! Same goes for almost ANY add-on card for an IBM PC. Personally,
- > I've never had any problem with the GUS. (If I had, my story would
- > probably be different, but who knows?)
-
- I've only had problems using it with software that didn't support it,
- which is the vast majority of software. Even in Windows very few programs
- support the patch caching part of the MPC specification. That much, at
- least, is not Gravis' fault. If Gravis had released a card compliant with
- the existing standard, with features thrown on top that could be taken
- advantage of at a later date, then it would have had much better success.
-
- That's what SBOS was intended to do, true, but my contention is that I
- didn't buy a GUS to emulate a Sound Blaster. They should have picked GM
- as their "support for the moment" and gone from there.
-
- > Fine line between bash and not bash, I guess.
-
- Let me rephrase that. I am stating the reasons why I am unhappy with the
- card, and therefore I am bashing it. I am not saying that you or anyone
- else is foolish for loving it to death, so I am not bashing YOU. I DO
- think that people who are willing to settle for FM sound are foolish,
- however.
-
- > I know some people who cannot tell the difference between a 45" and a CD.
- > I guess you are like that with sound cards. If so, then an SB is just
- > fine for you. Also, it may be easier for you.
-
- No, no you're missing my point ENTIRELY. I'm SICK of having to settle
- for Sound Blaster music, which is why I'm so unhappy with the GUS. The
- only card I've been able to USE with my newest games is my Sound Blaster,
- which I've had since 1989. It sounded bad in 1989, and now it REALLY
- sounds bad compared to the way things OUGHT to be.
-
- What I want is 100% wavetable synthesis with NO MORE CRAPPY CHEESY FM,
- but without any headaches either. It's not too much to ask. Really, it
- isn't. If I wanted to shell out the bucks I could get it right now in
- the form of a Sound Canvas. I'm still reluctant to shell out the bucks.
-
- I've never said anything bad about how the GUS sounds. It sounds very
- nice for most stuff. The only real complaint I have about the sound when
- it works is the lack of an effects processor, but that's a relatively
- minor omission. My complaint is my inability to get it to function with
- my software.
-
- Oh well. I hope you keep
- > the GUS, because I see great things coming....
-
- I intend to keep it. Hopefully I can get it to co-exist with whatever
- new card I end up settling for. That way I can get the best sound
- possible out of those very rare games that both work with the card and
- that I'm interested in purchashing, while still having WAVETABLE sound in
- those games that can't be made to function with the GUS.
-
- Although, quite frankly, I do not see good things coming at all. After
- more than a year now of false hopes and never-ending delays and excuses,
- I just don't see a good future for the GUS.
-
- Perhaps, however, this will change if Gravis is aggressive enough at
- marketing the MAX. FM compatibility aside (who the hell cares anyway?) it
- should get higher reviews if it has good recording capabilities. Perhaps
- that will be what finally gets us GUS support, as even the people who
- should be inclined to like the card (Windows lovers, for instance) are
- rating it poorly because of the lousy 8-bit disk-based recording.
- (Personally, I don't care about recording any more than I care about FM,
- but it's something that the reviewers are demanding, and many people
- who might have did not purchase the GUS because of these bad reviews.)
-
- In the meantime, I'm going to go play with something else while I contiue
- to wait. That way I can only be pleasantly surprised if GUS support does
- one day arrive, and I will not be stuck out in the cold if that day does
- not come. It's time for FM to die, and I don't care WHAT card I'm using,
- I just don't ever want to be subjected to another note of
- Yamaha-synthesized FM "music."
-
-
- --Michael-- << dmcintyr@muselab.ac.runet.edu >> <<dmcintyr@vt.edu>>
-
- ------------------------------
-
- Date: Thu, 12 May 1994 15:24:55 -0700 (PDT)
- From: Emory Menefee <em@crl.com>
- Subject: Re: GUS Daily Digest V13 #11
-
- >
- > Date: Tue, 10 May 94 15:20:50 CDT
- > From: Daniel A Nielsen <dnielsen@ria-emh2.army.mil>
- > Subject: Distorsion on Beethoven's 5th
- >
- > Well, One more time I guess. I used midi1m to play B's 5th. After the applause
- > it starts to make what sounds like a beeping distorted fog horn sound. At
- > first I thought something was played wrong, but now I think it shouldn't
- > be there at all. Any suggestions?
- >
- > Thanks again
- > dan
-
- After your earlier posting I went back to play the 5th with what I have
- (unfortunately not midi1m). Here's my report:
- PowerTracks -- OK
- Midisoft Session -- OK
- Cakewalk demo version --OK, but after a message that says not
- enough memory to hold all the patches (though PatchMan says
- there's 594K left after loading)
- Midisoft Studio -- Major skipping (whole sections). Contacted
- MidiSoft and found there is a problem with patch caching, soon to
- to be corrected.
- Playmidi -- this too gives a strange noise after the applause, in
- this case more like the audience continues softly applauding into
- the opening of the symph.
-
- What to make of this? I assume the midi1m is a direct DOS player like
- Playmidi -- maybe it's the same. One wonders if there is some miscueing
- of the midi information, though things seem OK after the beginning. Did
- Gravis write Playmidi? Who wrote Dan's? The problem needs looking into.
-
- By the way, Dan -- sorry about the earlier lame joke about the noise being
- the applause.
-
- Emory
-
- ------------------------------
-
- Date: Thu, 12 May 1994 21:05:29 -0400 (EDT)
- From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
- Subject: Re: GUS Daily Digest V13 #11
-
- > Date: Tue, 10 May 1994 13:53:31 -0700 (PDT)
- > From: "George A. Montemayor" <gmontem@eis.calstate.edu>
- > Subject: Compress samples w/ db?
- >
- > Is it possible to use the 16-bit db's 4:1 ADPCM compression to compress
- > the samples and have the GUS uncompress them on the file while it plays a
- > MIDI file? That way, we can compress those Pro Pats v2.0 and be able to
- > use them with MIDI and games with little loss of quality.
-
- Answer: No. The new 16-bit codec has nothing to do with the GF1 synth,
- which will still support only 16-bit or 8-bit linear samples.
-
- > Date: Thu, 12 May 94 06:49:36 -0400
- > From: "Marco Coletti" <p00923@psilink.com>
- > Subject: Return to Zork 1.1 / VOICEOOH.PAT
- >
- > For anyone that is interested, the 1.1 update to RTZ now uses EMS/XMS to
- > free up an additional 64K of conventional RAM. If you don't have the
- > 1.1 update I suggest you nab a copy (I got it from Compu$erve, ughhh).
- >
- > In the ongoing saga of Zork problems I'm having, I've noticed that the
- > README file says to get a patch called VOICEOOH.PAT if you are
- > experiencing "Divide by zero" errors. Well, I am so I'd like some help
- > in finding this file. Is it in one of the files under ../gravis/disk?
-
- Simply copy doo.pat to voiceooh.pat, or change any reference of
- voiceooh in the game's ultramid.ini to doo.
-
- Phat.
-
- ------------------------------
-
- Date: Fri, 13 May 94 1:13:05 CDT
- From: cowles@hydra.convex.com (John Cowles)
- Subject: Re: GUS Daily Digest V13 #11
-
- Juan Carlos Leon writes:
- > Subject: Anyone with problems with MIDI volume?
- >
- > Hi again GUSers!
- >
- > Well, it seems that there are some people that don't like us in the
- > comp.ibm.pc.soundcard group.
- > Has anybody suffered of this problem? I'm playing some MIDI files with the
- > Creative Labs Jukebox, it plays three or four files and then the volume
- > gets lowered a lot. They volume stays that way until I stop the jukebox,
- > clear the queue and play some other file manually. Then I can start again
- > the thing until it strikes again.
- > I think this is because my GUS&PAS configuration but I want to make sure it's
- > only this and I'm the only one.
- >
- > Juan
- Midi files contain volume control messages in them that can change the
- volume from 0 (totally off) to 127 (as loud as possible) on a per track
- basis. If a midi file changes the volume to 10 on each track and then
- does not change it back, the volume on those tracks will remain at 10
- until something changes them back. I think most midi player programs
- reset all volumes to 100 (the GM default) when they start up (but not
- when they begin a new song). If you have a sequencer, just add a control
- 7 with a value of 100 to each track that is too soft.
-
- John
- --
- John Cowles cowles@hydra.convex.com CompuServe: 72074,451
- Convex Computer Corp. 214 497 4375
- 3000 Waterview Pkwy
- Richardson, Tx. 75080
-
- ------------------------------
-
- Date: Fri, 13 May 1994 09:17:11 +0100 (BST)
- From: Toby <T.W.Nichols@hertfordshire.ac.uk>
- Subject: Re: GUS Daily Digest V13 #11
-
- On Thu, 12 May -1, GUS Server wrote:
-
-
- > Date: Tue, 10 May 1994 13:51:25 -0700 (PDT)
- > From: "George A. Montemayor" <gmontem@eis.calstate.edu>
- > Subject: Hopefully waiting for an improved Mega-Em
- >
- > Any news on Jayeson's new Mega-Em project? I just heard that the he is
- > working on a version that will work under protected-mode software. While
- > he is coding that, can he add these other features?
- >
- > * Ability to load patches > 64k
- > * Ability to load only patches listed in a config file
- This would be great.
- > * Ability to do software reverb (is this possible?)
- It is possible but involves cunning. Check out the program GUS delay v1.0
- it samples a line of mic input DMAs it in to ram waits a bit then stuffs
- it out on the line output. adjusting the time delay gives reverb, echo, etc,
- So it is possible.
-
- > * Ability to do software chorus effects ""
- Dunno if this is possible.
-
- > * Support SB-PRO DAC
- yes please
- > * Load MT-32 custom 'patches'
- >
- > heck, if the new mega-em supports all or most of these, i wouldn't mind
- > paying for the new version.
- >
-
-
- # | \ / ~~|~~ /~~~\ ! ! {} ............................ | #
- * < \ /\ / /~\ | | |---| /\ {} Pessimism? It'll never work. > *
- # | \/ \/ \_/ | \___/ ! ! /~~\ {} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | #
-
- ------------------------------
-
- Date: Fri, 13 May 94 13:46:57 +0300
- From: Yossi Oren <LIOREN1@WEIZMANN.weizmann.ac.il>
- Subject: Re: GUS Daily Digest V13 #11
-
- >From: Juan Carlos Leon <jleon@chaph.usc.edu>
- >Subject: Anyone with problems with MIDI volume?
- >
- >Hi again GUSers!
- >
- >Well, it seems that there are some people that don't like us in the
- >comp.ibm.pc.soundcard group.
- Just ignore that Heimlich loser. Or just have your newsreader do it for you.
- >Has anybody suffered of this problem? I'm playing some MIDI files with the
- >Creative Labs Jukebox, it plays three or four files and then the volume
- >gets lowered a lot. They volume stays that way until I stop the jukebox,
- >clear the queue and play some other file manually. Then I can start again
- >the thing until it strikes again.
-
- I beleive this is caused by a (IMHO very serious!) bug in the Windows drivers,
- namely not resetting controller 11 between MIDI files. Controller 11 is used
- to fade songs out, and controls the volume of channels by setting it to 0 to
- 127, with 127 being normal.
- What I did to solve this was dig out MRS and create a tiny MIDI file containing
- a note on every 16 channels (so that MRS will save them), and a controller
- change MIDI event changing controller 11 to 127 on all 16 channels. It took
- me about 5 minutes, but it still means I have to fiddle.
- HTH,
- Yossi.
-
- +---+-----------------------------------------------------------+---+---+
- | = | Yossi Oren, Al-Daf Technological Mercenaries. [diet .sig] | v | ^ |
- +---+-----------------------------------------------++----------+---+--+|
- |LIOREN1@weizmann.weizmann.ac.il (or just @weizmann)||GUS-sound that's ||
- |The people are with the Golan Heights! ||worth hearing! ||
- +===================================================++=================++
-
- ------------------------------
-
- Date: Fri, 13 May 1994 01:54:23 -0700 (PDT)
- From: "Chad M. Seitz" <case@cyberspace.com>
- Subject: GUS Newsletter
-
- I would be very grateful if you could add my name to the GUS newsletter
- mailing. Thank you.
-
-
-
- - Case -
-
-
- Living to run the Matrix... case@cyberspace.com
-
- ------------------------------
-
- Date: Fri, 13 May 1994 13:59:02 +1000
- From: Dennis Mills <dcm@mlb.dmt.csiro.au>
- Subject: Megaem questions
-
- Okay, I've read everything I can find and monitored the news and
- digests for a while and I can't find the answer to a couple of
- problems I have, so here goes:
-
- I have a 768k GUS and I noticed that when using GM music in megaem (eg:
- in X-Wing) high numbered patches were defaulting to patch 0, presumably
- because there wasn't enough memory to hold them all. Fair enough, so
- I use emuset -f22 to load them in at 22kHz and now they all seem to
- work fine. Only thing is, I notice that emuset reports "loading GM
- patch set for 768k - 8 bits 22kHz" or somesuch. Is it really loading
- them at 8 bits? How do I make it load patches at 16 bits if so?
-
- Secondly, I have not seen any reference to problems with X-Wing and
- megaem (in GM + SB mode), but I have had it crash on me 3 times so far.
- I *think* that every time has been at the same place - about 5-7 minutes
- from the "end" of X-Wing historical mission 5 (the Calamari rescue one).
- Anyone else seen this or have any clues as to the problem?
-
- Thanks
-
- Dennis
- --
- Dennis Mills, Senior Research Engineer, Phone: +61 3 662 7758
- CSIRO Division of Manufacturing Technology, Fax: +61 3 662 7851
- Cnr Albert and Raglan Streets, Preston
- Victoria, Australia, 3072. Internet: dcm@mlb.dmt.csiro.au
-
- ------------------------------
-
- Date: Thu, 12 May 94 13:02:49 CDT
- From: Chevnut@osuunx.ucc.okstate.edu
- Subject: Mod4Win & XWNGSNDS.ZIP
-
- I downloaded MOD4WiN about 3 months ago when I had time to play,
- now that the semester is over and I again have time to play, my MOD4WIN
- does not work. I think it might have something to do with the GUS
- drivers in the GUS0041 package, but I do not know what the problem is.
- It starts out with the shareware message and then when I click OK it
- just exits the program. I even tried reinstalling it, and that didn't
- help a bit. I am seriously considering registering this software if I
- can get it to work again, and decide that I really want it. I have only
- used it two or three times (3 months ago). Any ideas?
-
- Also, I am interested in knowing where the XWNGSNDS.ZIP file is
- located and if it is worth my trouble. On the same note anyone know
- where the FAR093.ZIP file is? I have the appendium (?) for it and I can
- locate FAR08o.ZIP, but it doesn't seem to work right.
-
- Any suggestions for the best MOD players for Windoze or DOS?
-
- Any suggestions for the best MOD composer for Windoze or DOS?
-
-
- The Tramp
-
- ******************************************************************************
-
- and then finals were over...
-
- ^ ^
- * *
- /\
- \ /
- \__/ chevnut@osuunx.ucc.okstate.edu
-
- *******************************************************************************
-
-
-
- ------------------------------
-
- Date: Thu, 12 May 1994 12:05:12 -0700 (PDT)
- From: Duncan Sutherland <dasu@mercury.sfsu.edu>
- Subject: Return to Zork CD
-
- I'm trying to get the Return to Zork CD and my gus working together in my
- machine but Zork keeps on freezing up everytime I try to save the game
- (sometimes sooner). Iv'e tried about every configuartaion I can think
- of. Does anybody have any experience with the RTZ CD and GUS?
-
- Duncan Sutherland
-
- ------------------------------
-
- Date: Thu, 12 May 94 16:15:04 EDT
- From: FrEd <james_d@cs.odu.edu>
- Subject: Windows/Stacker 4.0?
-
- Upon upgrading to STACKER 4.0 I recieve an "Off Board Parity
- error at 0000:0002" when trying to use such applications as Patch Manager,
- Cakewalk Pro for Windows, etc.... Turtle Beach Wave works fine (as
- do all the non-patch oriented applications. All DOS applications work
- fine but any Windows 3.1 patch users halt the system.
- Oh, I thought it was the mother board so I upgraded and still
- the same thing. I've had my Gravis for well over a year and this problem
- started when I installed Stacker 4.0........
-
- Thanks!!!
-
- _-Fred-_
-
- ------------------------------
-
- End of GUS Daily Digest V13 #12
- *******************************
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